using UnityEngine;

public class Molla : MonoBehaviour
{
    public float forsaMolla = 15f;
    public Animator anim;

    void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.GetContact(0).collider.CompareTag("Player"))
        {
            Rigidbody2D rb = collision.GetContact(0).rigidbody;
            if (rb != null)
            {
                anim.SetTrigger("Salta");
                rb.linearVelocity = new Vector2(rb.linearVelocity.x, 0f);
                rb.AddForce(Vector2.up * forsaMolla, ForceMode2D.Impulse);
            }
        }
    }
}
